Our target groups are teachers, students and parents.
TEACHERS
– First of all, they will be more conscious about using the digital environment safely,
– They will learn how to make content and artwork with Web 2.0 tools,
– They will learn to use digital content effectively in the classroom and learn the latest developments.
– They will learn how and in what way technology in education, web 4.0 tools, augmented reality can be used in lessons.
– Experience the stages of content creation and the use of a digital educational game in lessons.
STUDENTS
Students are the main subject of all educational work. With our project activities, students;
– They will learn to use the digital environment responsibly and safely,
– Recognize safe educational sites,
– They will be able to use the digital environment for educational purposes anytime, anywhere,
– Will be able to use web tools while preparing visual designs and presentations,
– They will experience the augmented reality application and will be able to make simple studies on this subject.
PARENTS
The most important result we want to achieve with regard to parents is to guide their children correctly on how they can use the digital world more safely and responsibly. This goal will be achieved with local cyber security trainings.
OUR PROJECT OBJECTIVES
1-By improving teachers’ use of different innovative digital education tools in the digital environment; to strengthen content creation-implementation competencies.
2-To support teachers to diversify their education and training activities by using interactive distance learning tools and to make learning more enjoyable and permanent.
3-To improve the digital skills of teachers and strengthen their self-confidence and Professional development.
4-To improve the digital skills of students and to enable them to participate in educational studies on their own in the digital environment whenever and wherever necessary.
5- For teachers and students; To raise awareness that the development level of countries and individuals in the future is parallel to the development of digital skills.
6-To develop the creativity of teachers and students who have learned to use various digital tools, by establishing interdisciplinary relationships, and by teaching them to recognize the elements of culture and art.
7-To support teachers, students and parents in using the digital environment correctly, principled,responsible, safe and productive.
8-To develop children’s social, cultural, emotional and creativity skills by incorporating historical, cultural and artistic values into the digital environment.
9-To contribute to digital skills with new and different studies in the digital environment, to be a guide and model for other educational institutions and organizations.
10-To develop feelings of cooperation, problem solving and cooperation on target groups, common problems, needs and crisis situations.
