In the first year, training on the use of web2.0 tools in art works will be given in LTT to be held in Poland. After this training: In the gallery to be prepared by Konya MEM and Zeki Altındağ İO. The teachers and students of partner and partner schools will prepare digitally using web2.0 tools, famous historical places, cultural motif collages, local plants (painting and photography works), local food photographs.
Digital trainings will improve the digital competencies of teachers and students. Teachers, students and parents will be able to use digital education content more consciously and securely with the cyber security trainings they will receive on safe, responsible and effective use of the digital environment. It will be prepared and given.
The game ‘Collecting Stars in Space’, which will be prepared by Eduvibes Foundation (content expert) and Crhack Lab, using web tools, will attract the attention and attention of children with its social and pedagogical contents, will ensure that they are inter-active in digital environment, awareness of safe educational content and The content of the game, which will focus on the development of mathematics skills, will be created in a joint webinar under the leadership of the Eduvibes foundation.
In the LTT event, which will be prepared by the Crack Lab study from the partners, web4.0 tools will be introduced and demonstrated in practice. The system, in which the use of physical disks will be abandoned and artificial intelligence operating systems will be put into use, will form the basis of new developments that will break new ground in education activities. Teachers who receive training will be able to bring technology to the classroom environment in the most up-to-date and most efficient way by updating their professional perspective and attitudes in the rapidly developing and changing digital world.
Using augmented reality application, a fairy tale belonging to each partner country will be voiced by the hero of that country. The outputs will support the motivation and skill development of the teacher in preparing digital content. When the project is completed, digital fairy tales, games and cards will be a resource and model in partner schools and local, regional and national educational institutions through in the dissemination activities.
Galati University will prepare articles titled ‘Interdisciplinary Connection of Digital Skills’ and ‘Supporting Digital Skills with Culture and Art Studies’. Articles will be an important content and resource for educators. It will be a guide and will be used for dissemination. Digital games, cards, culture and art activities will support the creativity of teachers and students and contribute to intercultural rapprochement.
